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Showing posts from October, 2020

Week 4 - Getting Started Unity XR

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I have less than a years experience developing VR content, I do however learn like a sponge, Information goes in my brain and is stored for ever more. I have found this to be the case on things that take a huge interest form me like VR development. With that being said in the VR dev world the is a lot of information I just seem to understand and it difficult for me to explain why.  I could take the time and explain in my best possible way what each script does and so on, But this is a reflective blog. Reflecting on the work I am doing in the project. Not teaching.  Over the course of my University life, I have found I work best by just doing, Simple as that do something then see the outcome, If it doesn't work, problem solve then fix it. The online world of the internet is my go to place for when I need help but I do first try myself to understand what the problem is. So lets start this project off: Creating VR Rig The VR rig homes all the components for the VR setup to work c...

Week 3 - Project Proposal

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Barclays Eagle Labs VR Experience Team Roles -           Glenn Watts – Lead 3D Artist & Unity Developer -           Thomas Whittle – 3D Artist & UX -           Matthew Harrison – Lead UI Designer   Description The world is changing fast and demand for virtual reality is increasingly moving in the direction of becoming our possible new way of having meaningful experience without leaving our homes. The problem we are all facing is that our social meetings in person are being limited. Virtual reality could help with this, bringing you into a virtual experience that you do not even have to leave your house for. As this is quite a large project, I put together a team that was mentioned during the initial presentation.   Design Outcomes The overall designed outcome from this project will be a proof of concept virtual reali...

Week 2 - Initial Ideas

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  Lot of edits had to be done in this presentation, mainly because it is a new approach to me giving an engaging presentation experience virtually & my clicker battery's was dying!  Unity XR Demo Video - https://youtu.be/FZ3FQy2FyFc This project is huge so I tried to coincide what we will be doing in the next 92 days, the video could of easy been 30 minutes plus long. However I had to really shorten it down because lets be honest I talk to much.  I am treating this as a VLOG video as it pretty much covers where I am now up to in the module. Giving on how fast this project is now moving I will be doing a mixture of VLOG's when I can & default to blogs to dump information into when I can't do a VLOG.

Week 1 - Introduction

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  Module introduction & Very Initial ideas VLOG of what I have been doing in Negotiated Brief 28th September till the 2nd October 2020. Next VLOG I will limited to 10 minutes. So I don't over go on..