Characters (Hannah & Steve) Hannah & Steve was created really quickly using Adobe Fuse the rigged automatically using mixamo. They turned out fantastic and can't wait to get them into VR. Importing the .FBX of them both into unity was quick and easy. Had to create a material for them & set up the animation for there idle animation to loop. Also I decided rather than do a VLOG every week I feel they will begin to get far to long as the is a lot of development happening very quickly, So instead I will do a VLOG as and when I feel its right. Teleportation & Movement This is the script I wrote in order to get continuous movement working using the joy con on the VR controller. Again help from many online documentations on Unity but the biggest help was of course YouTube primarily this video: https://youtu.be/5NRTT8Tbmoc using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.XR; using UnityEngine.XR.Interaction.Toolkit; public cl...
I have less than a years experience developing VR content, I do however learn like a sponge, Information goes in my brain and is stored for ever more. I have found this to be the case on things that take a huge interest form me like VR development. With that being said in the VR dev world the is a lot of information I just seem to understand and it difficult for me to explain why. I could take the time and explain in my best possible way what each script does and so on, But this is a reflective blog. Reflecting on the work I am doing in the project. Not teaching. Over the course of my University life, I have found I work best by just doing, Simple as that do something then see the outcome, If it doesn't work, problem solve then fix it. The online world of the internet is my go to place for when I need help but I do first try myself to understand what the problem is. So lets start this project off: Creating VR Rig The VR rig homes all the components for the VR setup to work c...
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