Posts

Week 10 - Project Development

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  Added the ability to tweak temperatures of the 3D printer as a way of learning how it works.  Improved the XR socket interactors so when you click on the "?" a User Interface pops up explaining what you are looking at. More Environment Details, Good UV unwrapping for baking light maps & some metal roof racking.  Pull Out Posters. Working on a smart speaker that plays Podcasts. Small Bug fixes.

Week 9 - Project Development

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 Environment Development This Week I focused on finishing the environment  by adding chairs I made in a previous  module, Tables, Coffee Machine  & Plants to make the environment  more closer to a actual Eagle Lab. Used post processing and probes in order to make the experience  feel a little more real. Barclays Meeting Presentation

Week 8 - Project Development

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 Environment Textured Using  CC0 Textures - Free Public Domain PBR Materials  I was able to get a similar wood grain effect. In order to make the environment look less plain I added a few bits and will be implementing the post it note onto a development board real soon.  Start Area This is the area in which the user will start the VR experience time to receive a tutorial on how to navigate the space. The door ways will lead them into areas of interest this is still a working concept at this stage. 3D Printing Animation (Build, Flow & Grow)

Week 7 - Project Review

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After a successful meeting with the client last week I looked into how we can alter this project to meet the expectations.  Creating a User flow diagram to highlight the focus on the project to show the client next week. Meeting Barclays again on the 18th November. 

Week 6 - Bournemouth Eagle Labs Environment Design

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Bournemouth Eagle Labs Research  https://my.matterport.com/show/?m=Stbb3eYCt7v  - VR Photogrammetry Tour Matterpoint used photogrammetry and AI like in the Manchester Eagle labs to capture this environment to be view on the web as a virtual tour. The area they like us to focus on is Bournemouth Eagle Labs - Clearly miles away from Manchester to view in person. But this doesn't matter one bit. Lets recreate that environment in 3D Using the measuring tool that is build into the Matterpoint experience I was able to quickly but accurately map out the 3d space ready for Unity import.     The result was really true to what exists, I have used zero textures in this yet it still looks rather good. More will improvements of this in the coming days as I get it ready to export over to Unity.  To be clear I am focusing on just the makerspace room here as this is where the proof of concept of the VR interaction will be intergraded & to cut down on processing power we mak...

Week 5 - Unity XR Development

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Characters (Hannah & Steve) Hannah & Steve was created really quickly using Adobe Fuse the rigged automatically using mixamo. They turned out fantastic and can't wait to get them into VR. Importing the .FBX of them both into unity was quick and easy. Had to create a material for them & set up the animation for there idle animation to loop. Also I decided rather than do a VLOG every week I feel they will begin to get far to long as the is a lot of development happening very quickly, So instead I will do a VLOG as and when I feel its right. Teleportation & Movement This is the script I wrote in order to get continuous movement working using the joy con on the VR controller. Again help from many online documentations on Unity but the biggest help was of course YouTube primarily this video:  https://youtu.be/5NRTT8Tbmoc using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.XR; using UnityEngine.XR.Interaction.Toolkit; public cl...